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Instructional Design Craft

Learning objectives, ADDIE and Gagne plans, scenario design, and evaluation instruments: the working vocabulary of the field, so you can speak it on day one of the new job.

PROMPTS 25 // OPEN SAMPLES 3 // FREE WITH ACCOUNT 22

Learning Objective Writing

OPEN SAMPLE

Writes measurable learning objectives for a training module or course using an action-verb taxonomy. Use it when you need to lock down what learners will be able to do before you design anything else.

YOUR NAME OR ROLE ·COURSE OR MODULE TITLE ·LEARNER AUDIENCE ·CONTENT DOMAIN ·BLOOM'S LEVEL OR LEVELS ·BRIEF DESCRIPTION OF CONTENT OR SME NOTES ·NUMBER OF OBJECTIVES
## Context
You are helping [YOUR NAME OR ROLE], an instructional designer, write learning objectives for [COURSE OR MODULE TITLE]. The intended audience is [LEARNER AUDIENCE]. The content domain is [CONTENT DOMAIN]. The learning level needed (choose one or more: remember, understand, apply, analyze, evaluate, create): [BLOOM'S LEVEL OR LEVELS]. Subject matter inputs available: [BRIEF DESCRIPTION OF CONTENT OR SME NOTES].

## Task
Write [NUMBER OF OBJECTIVES] learning objectives for this course or module. Each objective must follow the A-B-C-D format where applicable: Audience, Behavior (observable, measurable verb), Condition, and Degree (performance standard). Use action verbs appropriate to the Bloom's taxonomy level specified. Present objectives as a numbered list. After the list, give a one-sentence rationale for each verb choice, referencing the Bloom's level.

## Standards
Every verb must be observable and measurable. Avoid vague verbs: understand, know, learn, appreciate, be familiar with, be aware of. Use specific verbs from the target Bloom's level: for Apply, use demonstrate, solve, use, execute; for Analyze, use differentiate, compare, break down; for Create, use design, develop, construct. Each objective covers one learning outcome only. Objectives must match the content domain and learner audience given. Do not invent content areas, competencies, or credentials beyond what the inputs describe. Do not pad the list beyond the number requested. If the Bloom's level and the content description conflict, or if the number of objectives seems inconsistent with the stated module scope, ask before drafting.
BEFORE YOU RUN IT
  • Course or module title and a brief description of what the content covers
  • A clear description of the learner audience (job role, experience level, prior knowledge)
  • The Bloom's taxonomy level or levels that match the performance requirement (remember through create)
  • The number of objectives you need (one to three per module is a common target)
  • Privacy: strip student names and any student-identifying data from classroom materials before pasting (FERPA), and keep your own and others' personal data out unless the AI tool is approved for that use
VERIFY BEFORE IT LEAVES YOUR HANDS
  • Every verb is observable: ask yourself whether a third party could watch someone perform the behavior and know when it is met
  • No vague verbs survived the draft (understand, know, learn, appreciate). Search the output for each and replace with a specific action verb if found.
  • Each objective maps to the Bloom's level you specified, not a level above or below it
  • Each objective covers one outcome only. Objectives with 'and' often contain two outcomes; split them.
  • Conditions and degrees match the real training context (on the job, using specified tools, to a stated accuracy rate) and are not invented
  • The number of objectives matches what you requested and the scope of the module
  • No credentials, certifications, or competency frameworks are cited that you did not supply
Sample output
Sample output. Generated by AI from sample inputs:

Course: Conflict Resolution for New Supervisors
Audience: First-year supervisors in a retail distribution center
Bloom's level: Apply and Analyze
Number of objectives: 4

1. Given a written description of a peer conflict scenario, the supervisor will demonstrate the five-step de-escalation protocol by role-playing each step in sequence without prompting.
Verb rationale: Demonstrate (Apply) requires observable performance of a procedure under a defined condition.

2. Given two written case studies involving employee grievances, the supervisor will differentiate between a policy violation and an interpersonal dispute, correctly classifying each case.
Verb rationale: Differentiate (Analyze) requires breaking down cases to identify distinctions, not merely recalling definitions.

3. Using the company's conflict documentation template, the supervisor will complete a written incident summary within 24 hours of a reported conflict, capturing all four required fields.
Verb rationale: Complete (Apply) ties performance to a tool and a time-bound standard drawn from the job context.

4. After reviewing three recorded conflict scenarios, the supervisor will compare the communication approaches used by each manager and identify which approach aligns with company policy and why.
Verb rationale: Compare (Analyze) requires examining multiple examples against a standard rather than describing them in isolation.
CUSTOMIZATION

If you taught K-12 and are writing for a corporate audience for the first time, swap educational language (standard, grade band) for performance language (job task, competency, accuracy rate). For compliance training, the Bloom's level is usually Apply or Analyze rather than Remember. For leadership development programs, Evaluate and Create objectives are appropriate and signal that the training goes beyond information delivery.

ADDIE Analysis Phase Plan

Builds a structured plan for the Analysis phase of an ADDIE instructional design project. Use it at the start of a new project to scope what you need to learn before a single slide or storyboard is built.

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Design Document

Drafts a full instructional design document that connects analysis findings to proposed solutions, sequencing, and delivery decisions. Use it after analysis sign-off to get client alignment before development begins.

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Scenario-Based Learning Design

Designs a scenario-based learning activity, including the situation, decision points, branching logic, and feedback. Use it when learners need to practice judgment, not just recall facts.

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Microlearning Series Plan

Plans a series of short, focused learning assets that together build toward a performance objective. Use it when a single long course is not the right solution and you need to map out what each micro asset covers and how they connect.

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Content Chunking Plan

Organizes dense source material into a logical learning sequence by identifying natural chunk boundaries and dependencies. Use it before storyboarding or scripting so your content architecture is sound.

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Assessment-to-Objective Alignment

Reviews and realigns the assessments in a training project to ensure every question or activity measures a stated learning objective and at the right cognitive level. Use it before QA review or client delivery to catch misaligned or fabricated assessment content.

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SME Interview Question Guide

Builds a subject-matter-expert interview guide tailored to the content domain and the stage of the ADDIE process. Use it before your first SME meeting to get what you need in one sitting instead of six follow-up emails.

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Instructional Strategy Selection

Recommends instructional strategies for a given content type and performance goal, with rationale. Use it when you need to justify your design choices to a client or manager who wants to know why you are not just building a slideshow.

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Storyboard Template Builder

Builds a reusable storyboard template sized for a specific course type and authoring tool. Reach for it when starting a new project and you want a consistent frame for every slide before content authoring begins.

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Gagne Nine Events Plan

Maps a lesson or module to Robert Gagne's nine events of instruction, with specific activities for each event. Reach for it when designing a new lesson from scratch or when reviewing an existing lesson for instructional completeness.

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Rapid E-Learning Project Plan

Produces a project plan for a rapid e-learning build, including phases, milestones, resource needs, and review cycles. Use it when a client or stakeholder wants a quick-turn e-learning build and you need a realistic plan in writing before committing to a deadline.

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Blended Learning Design

Designs a blended learning program that combines online and in-person or live virtual components. Reach for it when a client wants more than a standalone e-learning course and you need to map which content goes where and why.

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Curriculum Map

Builds a curriculum map that aligns courses, modules, or learning experiences to competencies, roles, or performance goals. Reach for it when a client wants to see the full learning program on one page or when you need to identify gaps in an existing catalog.

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ILT Facilitation Plan

Produces a detailed facilitation plan for an instructor-led training session, including timing, facilitation moves, and contingency notes. Reach for it when preparing to deliver or hand off an ILT session and you need more than a slide deck to guide the facilitator.

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Learner Engagement Strategy

Produces a learner engagement strategy for a course or program, identifying where and how to create meaningful interaction. Reach for it when a course risks being passive and you need a documented plan for keeping learners active.

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Gamification Plan

OPEN SAMPLE

Designs a gamification plan for a course or learning program, including game mechanics, reward structures, and implementation notes. Reach for it when a client or stakeholder asks for gamification and you need a documented design before committing to build.

YOUR NAME ·COURSE OR PROGRAM NAME ·LEARNER AUDIENCE ·DELIVERY PLATFORM ·PROGRAM LENGTH ·LEARNING OBJECTIVES ·BUSINESS REASON ·CONSTRAINTS
## Context
You are helping [YOUR NAME] design a gamification plan for [COURSE OR PROGRAM NAME]. The audience is [LEARNER AUDIENCE]. The delivery platform is [DELIVERY PLATFORM]. The course or program length is [PROGRAM LENGTH]. The learning objectives are:

[LEARNING OBJECTIVES]

The business reason for adding gamification: [BUSINESS REASON] (for example: low completion rates, disengaged audience, need to reinforce spaced practice). Known constraints: [CONSTRAINTS] (for example: no LMS leaderboard feature, no development budget for custom mechanics, audience is competitive or audience prefers collaboration over competition).

## Task
Produce a gamification plan with these sections:
1. Gamification rationale: one paragraph connecting the game mechanics you recommend to the specific business reason and audience. Be honest about what gamification can and cannot do.
2. Mechanics selection: a table listing the game mechanics recommended, with columns for mechanic name, description, how it connects to the learning objectives, and implementation notes for [DELIVERY PLATFORM].
3. Reward structure: what learners earn, how, and when. Be specific about what triggers each reward.
4. Leaderboard decision: recommend whether to include a leaderboard, with a rationale tied to the audience characteristics provided.
5. Potential risks: two to four specific risks for this plan with this audience, and a mitigation for each.
6. Implementation checklist: the steps needed to build and test the plan, in order.

## Standards
- Mechanics must be implementable on [DELIVERY PLATFORM]. Do not recommend features the platform does not support without flagging them as unconfirmed.
- Do not claim gamification will improve performance outcomes. Connect mechanics to engagement and behavior, not guaranteed results.
- Do not invent learner motivation data, completion rate benchmarks, or case study comparisons.
- The leaderboard decision must address the audience characteristics, not default to inclusion or exclusion.
- Do not invent accomplishments, metrics, credentials, or platform capabilities not provided.
- If [DELIVERY PLATFORM] or [LEARNING OBJECTIVES] is missing or unclear, ask before building the plan.
BEFORE YOU RUN IT
  • The delivery platform name and version, so mechanics recommendations match what is actually buildable
  • A clear business reason for adding gamification, not just a stakeholder preference for it
  • Known constraints, especially whether the audience is competitive or collaborative by culture
  • The learning objectives, so mechanics connect to what the course is trying to produce
  • Any previous gamification attempts with this audience and what happened
  • Confirm no student names or identifying classroom data are in the materials, and keep personal data out unless your AI tool is approved for it
VERIFY BEFORE IT LEAVES YOUR HANDS
  • Verify every mechanic listed is buildable on the named platform, or is explicitly flagged as unconfirmed
  • Check that the reward structure specifies exactly what triggers each reward, with no vague triggers like 'good performance'
  • Confirm the leaderboard recommendation addresses the actual audience characteristics provided, not a generic default
  • Review the risk section: confirm each risk is specific to this audience and plan, not generic gamification cautions
  • Check that no completion rate benchmarks, case study data, or performance outcome claims were invented
  • Verify the implementation checklist is in a logical order and covers testing before launch
Sample output
Sample output. Generated by AI from sample inputs:

**Gamification Plan**
Course: Product Knowledge Certification | Audience: New sales associates at Brightpath Learning | Platform: TalentLMS | Program length: 6 modules over 4 weeks

**Gamification Rationale**
New sales associates at Brightpath are completing six product knowledge modules but retention after 30 days has been low based on manager observation. The business reason is to increase active practice with the content, not just completion. Gamification works here because the audience is early in their careers, motivated by visible progress, and the content supports repeated low-stakes practice. The mechanics below focus on rewarding practice attempts and course progression, not quiz scores alone. Gamification does not replace clear content or good instructional design; it reinforces behavior the learner already has reason to do.

**Mechanics Selection**

| Mechanic | Description | Connection to objectives | TalentLMS implementation |
|---|---|---|---|
| Points | Learners earn points for completing each module and for scoring 80% or above on each quiz | Rewards completion and demonstrates knowledge, not just effort | TalentLMS native gamification points; configure in Gamification tab |
| Badges | Three badges: Module Starter (first module complete), Product Pro (all 6 modules complete), High Score (90%+ on any quiz) | Marks meaningful milestones; gives low-scorers an achievable first badge | TalentLMS badge builder; upload custom badge images |
| Progress bar | Visible progress bar showing modules 1 through 6, updated in real time | Supports a sense of forward movement; reduces mid-program dropout | TalentLMS native course progress display; enable in course settings |
| Bonus quiz attempts | Learners who complete a module early unlock a bonus practice quiz for extra points | Rewards spaced practice; gives high achievers an additional challenge | Build as a separate ungraded quiz in TalentLMS; unlock via completion rule |

**Reward Structure**
- Points earned on completion of each module: 100 points per module.
- Points earned for scoring 80% or above on module quiz: 50 additional points.
- Points earned for completing the bonus quiz (any score): 25 points.
- Module Starter badge: triggers on completion of Module 1.
- Product Pro badge: triggers on completion of all 6 modules.
- High Score badge: triggers the first time a learner scores 90% or above on any quiz.

**Leaderboard Decision**
Do not include a leaderboard for this cohort. New sales associates are in their first month. A leaderboard in this context would surface performance differences between people still learning the basics, which risks discouraging lower performers at a critical retention moment. If the team wants a competitive element in later cohorts after onboarding is complete, a leaderboard limited to voluntary opt-in is a reasonable addition at that stage.

**Potential Risks**
1. Points focus shifts attention to quiz score over understanding. Risk: learners memorize to hit 80%, then forget. Mitigation: add a reflection question after each quiz that is ungraded but required before moving to the next module.
2. Badges feel meaningless if easy to earn. Risk: Module Starter badge awarded after one module completion is too low-effort to feel significant. Mitigation: pair the badge with a specific congratulatory message from the manager; the badge alone is not the reward.
3. Bonus quiz adds build time. Mitigation: confirm development budget for six additional practice quizzes before committing this mechanic to stakeholders.
4. Learners ignore gamification features entirely. Risk: if the platform onboarding does not explain the points and badge system, learners do not engage with it. Mitigation: include a one-screen "how points and badges work" orientation in Module 1.

**Implementation Checklist**
1. Confirm TalentLMS gamification features are enabled at the account level.
2. Build and upload three badge images.
3. Configure point values for each module completion and quiz score event in TalentLMS Gamification settings.
4. Build six bonus practice quizzes and set completion unlock rules.
5. Write the Module 1 gamification orientation screen and build it into the module.
6. Test the full point and badge sequence with a test learner account before launch.
7. Send facilitator or manager a one-page guide on what learners are earning and when to acknowledge it.
8. Review badge triggers and points after the first cohort completes to confirm the system is firing correctly.
CUSTOMIZATION

For audiences with low tolerance for competition, remove points entirely and keep only badges and progress indicators. For longer programs running six months or more, add a time-based mechanic such as a streak for completing one module per week. For platforms that do not support native gamification, consider a simple external tracker such as a shared spreadsheet or a paper badge card, and note that approach in the plan.

Evaluation Instruments

Builds evaluation instruments such as knowledge checks, quizzes, and learner surveys for a course or training program. Reach for it when you need a draft assessment or feedback tool and want to start from a structured blueprint rather than a blank page.

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Training vs. Non-Training Need Analysis

Helps determine whether a performance problem calls for training or a different kind of solution. Reach for it before a build begins, when a stakeholder says the problem is a training problem and you want to examine that assumption before committing resources.

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Accessible Design Plan

Builds an accessibility plan for a course or training program before the content build begins. Reach for it at the start of a project, when you need to document how the design will meet accessibility requirements and what decisions will need to be made during production.

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Job Task Analysis

Conducts a job and task analysis by organizing information from a subject matter expert or existing sources into a structured breakdown of what a role actually does. Reach for it when you need to understand a job before designing training for it, or when you need to document tasks for a performance-based curriculum.

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Role-Based Learning Path

Designs a sequenced learning path for a specific role, from onboarding through proficiency. Reach for it when a stakeholder needs a curriculum roadmap for a job role and you have completed or partial task analysis information to work from.

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Existing Content Revision Plan

Builds a structured plan for revising legacy training content. Reach for it when a stakeholder hands you outdated materials and asks you to update them, or when a content audit reveals that existing training needs significant work before it can be reused.

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Course Tone and Style Guide

OPEN SAMPLE

Builds a writing tone and style guide for a course or training program. Reach for it at the start of a multi-module build or when multiple writers are working on the same project, so the writing stays consistent from the first module to the last.

YOUR NAME OR ROLE ·COURSE OR PROGRAM TITLE ·ORGANIZATION OR CLIENT NAME ·LEARNER AUDIENCE DESCRIPTION ·TRAINING PURPOSE ·DELIVERY FORMAT: eLearning, instructor-led, blended, job aid, or other ·EXISTING BRAND OR STYLE GUIDELINES ·WRITING SAMPLE DESCRIPTIONS OR EXCERPTS ·KNOWN WRITING PROBLEMS
## Context
You are helping [YOUR NAME OR ROLE] build a tone and style guide for a training project called [COURSE OR PROGRAM TITLE] at [ORGANIZATION OR CLIENT NAME]. The learner audience is [LEARNER AUDIENCE DESCRIPTION]. The purpose of the training is [TRAINING PURPOSE]. The delivery format is [DELIVERY FORMAT: eLearning, instructor-led, blended, job aid, or other]. Any existing brand, voice, or style guidelines from the client: [EXISTING BRAND OR STYLE GUIDELINES]. Writing samples from the client that reflect the desired tone: [WRITING SAMPLE DESCRIPTIONS OR EXCERPTS]. Known writing problems in previous content (if any): [KNOWN WRITING PROBLEMS].

## Task
Produce a course tone and style guide. Include:
1. A voice description: two to four sentences on how the training should sound and feel to the learner.
2. A tone section: the primary tone (for example: direct, conversational, clinical, formal) and at least one tone to avoid, with a brief explanation of why.
3. A writing rules section: 6 to 10 specific, actionable rules with a brief rationale and a before/after example for each.
4. A terminology section: a table of preferred and avoid terms specific to this course or client, based on the inputs.
5. A formatting section: rules for headings, lists, sentence length, and capitalization in course content.
6. A common mistakes section: 3 to 5 specific writing patterns to avoid, with examples of the problem and the correction.

## Standards
- Base the voice description, tone, and writing rules on the inputs provided. Do not invent brand values or a voice that was not described or implied by the client.
- The before/after examples in the writing rules section must be written fresh for this guide. Do not use generic examples that could apply to any course.
- Do not fabricate terminology the client or stakeholder did not mention.
- The guide should be usable by a writer who was not in the project kickoff. Every rule should stand on its own.
- Tone of the guide itself: direct and practical. A style guide is a reference document, not a manifesto.
- Do not invent accomplishments, employer details, or credentials for the client or organization.
- If any bracketed input is missing or ambiguous, ask before drafting.
BEFORE YOU RUN IT
  • Any existing brand or voice guidelines from the client, even if brief
  • A description of the learner audience, including their role, experience level, and how they typically receive information on the job
  • Writing samples from the client or from previous courses that represent the tone they want or the problems they want to avoid
  • The delivery format, since tone and sentence length conventions differ between eLearning scripts, ILT facilitator guides, and job aids
  • A list of terminology the client cares about: preferred terms, terms to avoid, and any acronyms that need to be spelled out
  • Confirm that no student names, learner performance data, or personally identifiable information are included in writing samples you paste in (FERPA); keep personal data out of AI tools not approved for it
VERIFY BEFORE IT LEAVES YOUR HANDS
  • Confirm the voice description reflects what the client described or the samples demonstrated, not a generic instructional design voice
  • Check that every before/after example in the writing rules section is specific to this course or audience, not a generic example reused from another project
  • Verify that terminology in the preferred/avoid table came from the client or inputs, not from the AI's assumptions about the industry
  • Confirm no brand values, company history, or organizational claims were invented that the client did not provide
  • Check that the formatting rules are compatible with the delivery format and the tools being used
  • Read the common mistakes section: confirm each example is a real writing pattern you have seen in the inputs or previous content, not a hypothetical
Sample output
Sample output. Generated by AI from sample inputs:

**Course Tone and Style Guide**
Program: New Manager Foundations | Brightpath Learning
Prepared by: Dana Reyes

**Voice Description**
New Manager Foundations speaks to experienced individual contributors who are new to managing people, not to beginners learning what management is. The writing treats learners as capable professionals who have earned a promotion and are now navigating a new set of skills. It is direct without being cold, practical without being dismissive of the difficulty of the transition.

**Tone**
Primary tone: Direct and practical.
The course gives learners what they need to do the job. It does not celebrate potential or motivate. Learners at this level find cheerful encouragement condescending.

Tone to avoid: Inspirational or leadership-vision language.
Phrases like "step into your leadership" or "unlock your potential" do not match what these learners are experiencing, which is mostly practical questions about giving feedback, running meetings, and handling personnel issues.

**Writing Rules**

Rule 1: Lead with the action, not the context.
Rationale: Managers reading course content during a busy day want the answer before the explanation.
Before: "It is important for managers to understand that when an employee misses a deadline, the first step is to have a private conversation."
After: "When an employee misses a deadline, have a private conversation first."

Rule 2: Use second person ("you") throughout.
Rationale: This course is addressed to the learner, not about a hypothetical manager.
Before: "A manager should document the conversation in writing."
After: "Document the conversation in writing."

Rule 3: Keep sentences under 25 words as a default.
Rationale: Longer sentences in eLearning cause learners to re-read. Shorter sentences move faster on screen.
Before: "When you are preparing for a performance conversation, it is helpful to review the employee's recent work, gather specific examples, and consider how the employee typically responds to feedback before the meeting."
After: "Before the meeting, review recent work and gather specific examples. Think about how the employee typically responds to feedback."

Rule 4: Name the thing. Do not circle it.
Rationale: This audience does not need the concept softened. Name it directly.
Before: "There may be times when you need to address a situation where an employee's performance does not meet expectations."
After: "When an employee is not performing, address it directly and early."

Rule 5: Avoid passive voice in instructions.
Rationale: Learners need to know who does what. Passive voice obscures the actor.
Before: "Feedback should be given within 24 hours of the observed behavior."
After: "Give feedback within 24 hours of the observed behavior."

Rule 6: Spell out acronyms on first use in every module.
Rationale: Learners may access modules out of order.
Before: "Submit the PIP to HR."
After: "Submit the Performance Improvement Plan (PIP) to HR."

**Terminology**

| Preferred | Avoid | Note |
|---|---|---|
| performance conversation | confrontation | Avoids implying conflict |
| employee | report, subordinate | Client preference |
| direct feedback | criticism | More specific and less loaded |
| document | write up | "Write up" implies discipline, not always accurate |
| Performance Improvement Plan (PIP) | remediation plan | Aligns with HR's official term |

**Formatting Rules**
- Headings: Sentence case, not title case. ("Giving feedback" not "Giving Feedback")
- Lists: Use bullets for items with no required order. Use numbered lists for steps. Limit lists to 6 items; break longer lists into categories.
- Sentence length: Target 15 to 20 words. Hard limit 30 words for instructional content.
- Capitalization: Do not capitalize role names unless they are formal titles followed by a person's name.

**Common Mistakes to Avoid**

1. Starting with "As a manager..."
Problem: "As a manager, you will encounter situations where..."
Fix: Just describe the situation. The learner already knows they are a manager.

2. Telling learners how they feel.
Problem: "You may feel overwhelmed at first. That is normal."
Fix: Skip it. Give the practical skill instead.

3. Hedging instructions unnecessarily.
Problem: "You might want to consider having a conversation with the employee."
Fix: "Have a conversation with the employee." If there are genuine exceptions, name them specifically.

4. Using "ensure" when you mean "confirm" or "check."
Problem: "Ensure all documentation is complete before the meeting."
Fix: "Confirm all documentation is complete before the meeting." "Ensure" sounds formal and vague in instructional writing.

5. Stacking adjectives before every noun.
Problem: "Effective, timely, and specific feedback is essential."
Fix: "Give specific feedback within 24 hours." Let the action carry the sentence.
CUSTOMIZATION

Adjust the formality level based on the learner audience. A style guide for clinical training in a healthcare organization needs different tone rules than one for a startup's onboarding program. If the client has no existing brand guidelines, ask for two or three writing samples they admire, which gives more useful signal than a list of adjectives. For multi-author projects, add a short section on how to submit questions about style during the build, so writers do not make inconsistent decisions in silence.

Project Kickoff Agenda

Builds a structured project kickoff agenda for a training design project with stakeholders. Reach for it before the first client or stakeholder meeting, when you need to set expectations, gather requirements, and establish working agreements for the build ahead.

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  • This library is not career, legal, or HR advice. Prompts and outputs require your review before you send them to an employer.
  • AI output is a first draft. Never let it invent an accomplishment, a metric, a job duty, or a credential. Every line on your resume must be true and yours, defensible in an interview.
  • You remain responsible for student privacy. Strip student names and identifying data from any classroom material before pasting it (FERPA).